🔗 Share this article Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected the Gap Among Music Generations Marking two decades after the legendary game hit the market in North America, offering everyday gamers the means to become rock legends. Not literally, though you'd be hard-pressed telling that someone who's nailed Free Bird’s four-minute instrumental break in front of a packed crowd of friends. Created by the developers, Guitar Hero gave players a plastic guitar peripheral to match coloured notes scrolling down the display in time with the music. Every sequence corresponded to specific notes, creating the sensation of an authentic live show. Harmonix previously experimented in the music genre before partnering with the publisher, later acquired by Activision in 2006. Collaboratively, they laid the foundations for a surprising massively profitable series which made a significant influence for many of the artists included, introducing decades-old groups to millions of gaming enthusiasts. A former executive, ex-chief operating officer of Harmonix, recalls the initial financial challenges of licensing the recordings – even though the first two games primarily featured rerecorded tracks. “We rerecorded all the music since the dollar figure was so high,” he explains. “Even with the necessary permissions alone, it proved extremely difficult. We couldn’t get bands like the Who – RedOctane had virtually no money, and our team was fairly certain it would fail. However, when the game became a hit, and record sales and radio play were going up, everyone wanted to be in.” He continues: “One of the amazing things was the number of parents got in touch expressing gratitude for introducing their children to the songs they loved. It became a multigenerational phenomenon.” Timeless Music Finds a New Audience Irish group the Answer included Never Too Late in the 2008 release the popular installment. Guitarist the artist remembers the way the game brought classic rock to the forefront: “Guitar Hero provided a bigger, younger audience. Typically such music was seen as outdated material, however when it was included in the title young people discovered it, abruptly it became trendy. That legitimised the genre, eliminating the outdated tag. It provided our catalog renewed popularity.” At that time, the Answer’s first record remained not available stateside, meaning the game was a key medium for exposure for the group during their a North American tour opening for AC/DC. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says. Major Band Titles Enduring Impact Music's biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on each band’s catalogue and related stories, visuals and legendary status. In the case of, the Aerosmith edition, it was said earned the band more money compared to their records. It sold well over half a million units in its first week, and sales of Aerosmith’s music saw an increase significantly at a time as the industry was already collapsing. Guitar Hero still motivates nimble-fingered fanaticism within the community. Recently, an online personality achieved a remarkable feat featuring the challenging track – an infamously tough anthem popularized through the game – using a fan-made version, a freeware game with almost identical gameplay and extensive customisation options. The song is difficult enough on the hardest setting, let alone played at double speed while hitting every one of its near 4,000 notes. They stated requiring months of practice to accomplish. “Guitar Hero offers a, fantasy thing. If you play other games, that doesn’t mean you should pick up actual weapons and enlist,” notes musician the artist. The band previously completed a profitable run when their hit was featured on Guitar Hero III, but Li says it made them a household name. “I remember our distributors informing us that our selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before top acts at the event.” In fact, DragonForce’s exposure via the game was so immense that it has threatened to overshadow everything else accomplishments. Last year, the track featured in promotional material for a major film. “In the past I thought differently, but now I accept it,” he admits. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got a unique path in music and I’m glad we played a role in fans' experiences”. The Lasting Legacy from the Plastic Guitar Top-tier marketing, whether it’s for cars, apparel or video games, goes further mere transactions – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” he confirms. “That thrill of performing as a music icon on the stage. Since the beginning, the creators believed humans have a natural human desire to make music, and their goal was to leverage innovation to allow people to do it”. The majority installments came out over a mere half-decade from 2005 to 2010, featuring spin-offs like the DJ version, including a spinning deck, and the band-focused game. After that, corporate focus on peripherals died down, except for a brief comeback several years later. Games such as the fan project and newer releases have kept the scene active, and there’s expectations of something from the founders on the way. Recently formed developers has begun production on their first rhythm-based title. The initial creators are participating as special advisers. Is the world prepared to welcome a new entry following the classic? “We thought those games could be like Madden allowing annual releases,” he remarks. “With abundant fresh tracks it could remain evergreen, thus I remain optimistic. It's entirely possible why it can’t continue with new generations.”